Helldivers 2 Gameplay - Uma visão geral



Visually, the game is stunning! It’s a far cry from the previous iteration which didn’t really have too many details to emphasize as the game was isometric. However this time around, you get to appreciate not only your personal Helldiver but also all of the hostile enemies that are out to get you.

The trailer opens like a galactic military recruitment video and showcases the game’s brand new third-person gameplay, teasing much more intense battlefields compared to the first game.

There's also friendly fire in the game, so the last thing you want to do is take down your fellow Helldivers. If you want to lock onto a target and be even steadier with your aim, try crouching.

The game is still as chaotic and as fun as the first game. With the added caveat that the game is now third-person so that you don’t commit as much friendly fire as before. Of course, this isn’t to say that the game doesn’t have friendly fire or even self-inflicted damage, but that’s part of the fun.

A crude simulation of military leadership, the Commissar is augmented with slightly faster processing and a crude command subroutine. The Commissar stays out of combat if possible, as despicably cowardly as it is unequivocally non-sentient. Scout Strider

Compra estes catálogos dentro do jogo e desbloqueia todos os seus produtos destacados para que estejas preparado para tudo este qual te atinja nas linhas da frente.

These gathered pace today after ten seconds of gameplay purporting to be from Helldivers 2 appeared on Twitter before promptly being removed through a copyright strike.

Fun game, but the crashes, disconnects, and server issues every 30 min make it hard to have a fun time. Finding a group to play with is a pain and always says the group is full. Fix a few issues and this game will be top notch

The Automatons are fully mechanized soldiers of a kind never seen before. But their emblem is eerily familiar …

They really leaned into the parody of enlistment and military media, from the music and the dialogue. Weirdly enough, it does make me feel patriotic. Sound effects from the weapons and the enemies are great to say the least, and even elevates the experience.

Helldivers 2 is a mighty fun time especially with friends, family, and anyone you might want to “accidentally” flatten with a supply package.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think Helldivers 2 Gameplay instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

I’m not gonna lie. It’s been a while since I’ve played the first Helldivers game, and this one blows it out of the water. The transition to third-person is absolutely perfect for the game, and leaning more into the parody of enlisting in the military makes it even better.

Doing so would get you more rewards, but it may leave your timer to 0 and you wouldn’t be able to use your stratagems or support items that you call down from your ship anymore.

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